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Gamification Advantages, Uses and Adoption

By gamifying the training process, companies can make introductory training, compliance training and leadership development more engaging and effective. Although gamification is not yet widely adopted for workplace training, recent research implies that it will become more so in the near future.

TECH TRENDS 2013: GAMIFICATION GOES TO WORK

Advantages of Gamifying Workplace Learning

Gamification has been found to be fun (KPMG, 2014), to improve job performance,  skills and information retention (Sitzmann as cited in Lohmiller, 2010) and to improve recall by 10-20 percent (Kapp, 2014) .

 

Uses of Gamification in the Workplace

Gamification allows new employees to try new skills in a risk-free environment and apply them on the job and also enables employees to learn more about management and develop their leadership skills before they're put in a position of authority. Gamified compliance training could have more impact than a lecture or seminar as it allows trainees to be placed in a scenario where they have to decide how to respond.

 

Adoption of Gamification

In 2014 and 2015, gamification was in the Trough of Disillusionment on Gartner’s Hype Cycle for Education, and was predicted to reach mainstream adoption in five to ten years (Lowendahl, 2014; Lowendahl, 2015). A 2013 global survey of 551 HR and business executives by the Association for Talent Development found 25 percent of respondents had incorporated structural game characteristics into training and that 56 percent planned to do so (as cited in Roberts, 2014).

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